Vector graphics in python

Interactive vector graphics canvas for python?

In the above figure, it is shown that there is usage of grid lines to draw line. In this, there is invisible area around each of line which has shape like of dumbbell or sausage which is as shown in the following figure: Gravity fields size is chosen not very large enough to aid positioning but small to reduce chances of overlapping with other lines.

Interactive vector graphics canvas for python?

I’m writing a small application in Python, and I wanted the user to be able to place, move, rotate, etc. different objects on a canvas. Is there any way to accomplish that without a ton of coding? I’m doing this in my free time, and I only have a limited experience in PyQt.

That’s basically what any vector graphics editor does (ie. Inkscape, Corel Draw or Dr. Geo): they give the users handles to move, stretch and rotate objects. I was wondering if there’s any widget or whatever that already provides the handles and the basic operations, so I only have to implement the program’s reaction to those operations.

Since I’m planning on releasing this under a free license (if I ever get to the point of releasing) any open source license would be great.

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Look at qt graphics view Framework, it is supported in PyQt4. Another option is to use OpenGL which will require more code but provide more flexibility and hardware acceleration (also supported in PyQt4).

One option is GooCanvas and the Python bindings for it. GooCanvas

Look at the library gaphas, it implements object resize/move/edit by default, so it is quick to start with.

Vector in C++ STL, Vector in C++ STL. Vectors are the same as dynamic arrays with the ability to resize itself automatically when an element is inserted or deleted, with their storage being handled automatically by the container. Vector elements are placed in contiguous storage so that they can be accessed and traversed using …

Vectors (Interactive Simulation)

Organized by textbook: https://learncheme.com/Describes how to use an interactive simulation that demonstrates vector addition, scalar multiplication, dot …

Plot to SVG: Generate interactive vector graphics

• You can plot your drawings to SVG file format to create interactive vector graphics, which, unlike raster images revealing the pixels, preserve the origina

Eliminating Unnecessary Points from Vectors in VCarve

Eliminating Unnecessary Points from Vectors in VCarve and AspireMore down here ↓↓↓ Click SHOW MORE!By request, here’s a video that will explain one way of re

How to interactive edit vector in R shiny

I want to create a vector in R shiny, to add element and show the result in ui.R.

But seems inside server.R, it will overwrite the old element in the vector, instead append the vector.

shinyUI(pageWithSidebar( headerPanel("actionButton test"), sidebarPanel( textInput("symb", "Symbol", "SPY"), br(), actionButton("addButton", "Add"), p("Click the button to update the value displayed in the main panel.") ), mainPanel( verbatimTextOutput("nText") ) )) 
equity_list = c("ACN") shinyServer(function(input, output) < output$nText ) >) 

Hi you have two problems in your app :

  1. you do not use the correct id of actionButton in server.R
  2. you have to overwrite equity_list when you append a new element
library(shiny) runApp(list( ui = pageWithSidebar( headerPanel("actionButton test"), sidebarPanel( textInput("symb", "Symbol", "SPY"), br(), actionButton("addButton", "Add"), p("Click the button to update the value displayed in the main panel.") ), mainPanel( verbatimTextOutput("nText") ) ), server = function(input, output) < equity_list = c("ACN") output$nText ) >) > )) 

EDIT : 2 buttons it’s not easy. You can try the app below, the hic is that you have to clic «add» after «delete». I’ve changed textInput for selectizeInput , it’s more flexible :

library(shiny) runApp(list( ui = pageWithSidebar( headerPanel("actionButton test"), sidebarPanel( selectizeInput(inputId = "symb", label = "Symbol", selected = "SPY", choices = "SPY", multiple = TRUE, options = list(create = TRUE)), br(), actionButton("addButton", "Add"), p("Click the button to update the value displayed in the main panel."), actionButton("deleteButton", "Delete") ), mainPanel( verbatimTextOutput("nText") ) ), server = function(input, output, session) < equity_list = c("ACN") equity_rea ) observe(< input$deleteButton updateSelectizeInput(session = session, inputId = "symb", selected = "SPY") >) output$nText ) 

How to access Interactive Generator block (IG) in Vector, 2 Answers. Sorted by: 1. You need to declare you’re own message in CAPL, then you should use function «output» to send it on CAN. Below example send message with ID 0x100 with 100ms cycle. enter code here variables < msTimer timer200ms; msTimer timer100ms; message 0x100 msg = < DLC = 8, byte (0) = …

How to create a vector (a arrow) in blender

I’m trying to create a interactive vector, but I’m not getting a way to make the arrow stable under rotations and scaling. Make it stable under translation is easy, but make the ‘body’ and the ‘tip’ of the arrow connected after a rotation has been a problem for me.

If you don’t need a correct topology as in Robin’s answer, you can construct an arrow out of 2 elements (or more, I added a red starting ring because sometimes I don’t want the vectors to start at the surface, as there might be obstacles hiding the vectors), and now you can use instances with varying properties without realizing them:

In this solution the varying bit is the distance between the bottom of the green cone and top of the red ring, so it’s still visible at 0 length (I cheat and use a color that is not exactly 0 in the color ramp, because otherwise you have no information for «Align Euler» — you could just add 1 before align euler and subtract it after.)

I would solve it like this:

Here I create a curve, which uses as starting point, direction and length the values of the Group Inputs given by you.

From the length I subtract the length of the cone. I build the body of the arrow with the node Curve to Mesh , and at the endpoint of the curve I instantiate the cone in the appropriate size.

The scaling of the arrow and the cone is also controlled here by a value for the scaling via a Group Input .

If you’re using a late enough version of Blender (3.1+) to include the Extrude Mesh node, you can make your arrow in a single piece:

  • An extrusion by 0 from the bottom of a cone, followed by a scale of the ‘Top’ (= an inset)
  • Followed by an extrusion of the inset
  • Followed by a transformation of the whole mesh to put its origin at the end of the stem.

Here, indicating the vertex-normals of a uv sphere:

You can use it as you would any other arrow constructed along its Object Z.

I managed to get the objects (body and tip) to be connected in such a way that wherever you but your tip the size of the body will be attached to it, so far it’s only working in 2D, someone help me generalize to 3D please

How to display interactive SVG in a window on Linux?, OpenGL IS NOT a drawing kit (you’d call these scene graphs). Just needed to say that. In the case of SVG: By combining a SVG parser (libsvg), some vector rendering system (Cairo) a DOM and a JavaScript engine you can get interactive SVGs. But that’s a rather big thing to implement. Thanks for your …

Interactive Graphical Techniques in Computer Graphics

To construct various images and graphics in interactive manner, there are different methods which are built into various graphics packages. These packages contains various options which help user to enter information of coordinate by using stroke devices or various locators. These coordinates helps in creating boundaries for various objects which user is going to drawn.

Positioning Techniques :

  • It very basic technique of graphical input. It is also known as locating.
  • With the help of input device, user indicates position on the screen. To display object this position marks location. Example: input position can be used to insert symbol to specify endpoint of line.
  • The process of positioning involves two steps, in first step user have to move cursor to desired spot on screen and in second step user inform computer by pressing key or button.
  • The positioning is very often used in geometric modeling applications, where if user wants to define new element of model or to change position of already existing model.

Positioning Constraints :
Constraint is rule which is used by user to change value of coordinates to produce required alignment of displayed coordinates. There are 3 types of positioning constraints which are as follows :

Figure – Types of Constraints

  1. Directional constraint –
    Directional constraint is used to straight line segment. It is basically used to create horizontal and vertical lines; without thinking about endpoint coordinates. The user specifies two endpoints. Usually program specify line drawn by user is more nearly horizontal or vertical and draws line parallel to axis which he wants to draw. The distance between two input points is length of line.
    Figure – Directional Constraint
  2. Modular constraint –
    This constraint uses grid of rectangular areas which is displayed o screen. Any input coordinate position is to be present on nearest intersection of two grid lines. This constraint is applicable to symbols as well as line endpoints.
    Figure – Modular Constraint
    In the above figure, it is shown that there is usage of grid lines to draw line. Cursor is shifted to nearest grid intersection point and user draw line between these grid points.
  3. Gravity Field –
    This constraint is useful where there is need to attach line or line in already existing picture. In this, picture does not lie on grid system. The name of this constraint is so because there is gravitational pull in between lines on screen. In this constraint, input position which is near line is converted to input position on line. In this, there is invisible area around each of line which has shape like of dumbbell or sausage which is as shown in the following figure:

Rubber Band Method :
This method is used to construct and position straight line segments. This method stretch line from starting position as movement of screen cursor. The user first selects position from one endpoint of line and then it moves cursor around, hen line is displayed from where user start cursor and position where cursor is placed now. Finally when user selects second endpoint on screen, then final line is displayed from starting endpoint to second endpoint on screen.

The name is Elastic or Rubber Band Technique because of effect of elastic line which is stretched between first endpoint and cursor.

In this method user will get idea about line which user is drawing before actually fixing that line.

This method is also used to draw other geometric entities like arc and rectangles. The rectangle using this method is shown in the following figure:

Figure – Rectangle using rubber band technique

Inking :
It is other technique used to create geometric patterns.
In this method locator itself leaves trail of line segment as way pen leaves trail of ink.
There is no need of pushing button for every line segment in required picture. In this method automatically new line is drawn when locator move towards sufficient distance which is as shown in the following figure:

Plot to SVG: Generate interactive vector graphics, • You can plot your drawings to SVG file format to create interactive vector graphics, which, unlike raster images revealing the pixels, preserve the origina

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