- Triggerbot cs go python
- Trigger bot for CS:GO
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- Гайд Гайд по написанию триггер-бота на Python
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Triggerbot cs go python
So for a bit, I was tempted to write something complety strange, and I ended up making a triggerbot.
This makes use of the following libraries:
pyautogui
numpy
PIL
pynput
The detection of any of this is completely beyond me, I’m not an anti-cheat expert, and simply made this out of boredom.
This takes screenshots of a 5x6px area in the center of the screen, which means any small or obtrusive crosshair could change the ability of this to function, though 5x6px has been perfectly fine for me with a crosshair that has no center dot
It finds use of RMSD (Root Mean Square Deviation) to find how vastly different the last screenshot is to the new one, taken every 0.1 seconds (interval), and returns whether or not the RMSD is above the limit (threshold, default 35).
What i’ve noticed is this works best for holding an angle with awp, or high damage weapon, and letting an enemy go across the 5x6px area. The first immediate high deviation trigger is actually skipped, since I noticed it happens often just from toggling.
middle mouse button to toggle by the way.
Heres the code, please don’t shit on me, im not a pro
import pyautogui import time import numpy as np from PIL import ImageChops from pynput import mouse def screenshot_centered_area(width, height): screen_width, screen_height = pyautogui.size() center_x = screen_width // 2 center_y = screen_height // 2 x = center_x - (width // 2) y = center_y - (height // 2) screenshot = pyautogui.screenshot(region=(x, y, width, height)) return screenshot def rmsd(image1, image2): diff = ImageChops.difference(image1, image2) histogram = diff.histogram() sq = (value * ((idx % 256) ** 2) for idx, value in enumerate(histogram)) sum_of_squares = sum(sq) rmsd = np.sqrt(sum_of_squares / float(image1.size[0] * image1.size[1])) return rmsd script_enabled = False high_deviation_count = 0 def toggle_script(): global script_enabled, high_deviation_count script_enabled = not script_enabled if script_enabled: print("Script enabled.") high_deviation_count = 0 else: print("Script disabled.") def on_click(x, y, button, pressed): if button == mouse.Button.middle: if pressed: toggle_script() def monitor_screenshots(interval=0.01, threshold=35): global high_deviation_count last_screenshot = None while True: if script_enabled: current_screenshot = screenshot_centered_area(5, 6) if last_screenshot is not None: deviation = rmsd(last_screenshot, current_screenshot) if deviation > (threshold / 2): print("Deviation:", deviation) if deviation > threshold: if high_deviation_count < 1: high_deviation_count += 1 print("Ignoring high deviation. Count:", high_deviation_count) else: pyautogui.click() last_screenshot = current_screenshot time.sleep(interval) keyboard_listener = mouse.Listener(on_click=on_click) keyboard_listener.start() monitor_screenshots()
Revise it however, tell me ways to improve it, and remember, I made this just to avoid memory-based functions, and just wanting to goof around
Trigger bot for CS:GO
This comes, “as it” with no guarantees regarding its standing with VAC.
Use this code at your own risk and be aware that using any sort of hack will resolve in having your steam_id banned
Snippet
import keyboard import pymem import pymem.process import time from win32gui import GetWindowText, GetForegroundWindow dwEntityList = (0x4D4B104) dwForceAttack = (0x317C6EC) dwLocalPlayer = (0xD36B94) m_fFlags = (0x104) m_iCrosshairId = (0xB3D4) m_iTeamNum = (0xF4) trigger_key = "shift" def main(): print("Sapphire has launched.") pm = pymem.Pymem("csgo.exe") client = pymem.process.module_from_name(pm.process_handle, "client.dll").lpBaseOfDll while True: if not keyboard.is_pressed(trigger_key): time.sleep(0.1) if not GetWindowText(GetForegroundWindow()) == "Counter-Strike: Global Offensive": continue if keyboard.is_pressed(trigger_key): player = pm.read_int(client + dwLocalPlayer) entity_id = pm.read_int(player + m_iCrosshairId) entity = pm.read_int(client + dwEntityList + (entity_id - 1) * 0x10) entity_team = pm.read_int(entity + m_iTeamNum) player_team = pm.read_int(player + m_iTeamNum) if entity_id > 0 and entity_id 64 and player_team != entity_team: pm.write_int(client + dwForceAttack, 6) time.sleep(0.006) if __name__ == '__main__': main()
© Copyright 2020, Fabien Reboia. Revision 1074aca0 .
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External trigger bot for CS:GO
Snaacky/sapphire
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README.md
git clone https://github.com/Snaacky/Sapphire.git
pip install -r requirements.txt
Sapphire comes as is with no guarantees regarding its standing with VAC. This is a cheat and will get you banned if you attempt to use it on any cheat protected servers.
- Issue: The token does not have the specified privilege.
- Fix: The terminal or interpreter must be ran with administrator privileges.
- Fix: Make sure you are running at least Python 3.5 (future versions may have breaking issues), have installed the correct versions of the required modules from requirements.txt, and have updated the offsets to the latest version of CS:GO.
Гайд Гайд по написанию триггер-бота на Python
Этот гайд для тех кто только осваивает мир читов и все что с ними связано. Я постарался расписать все подробно чтобы было понятно и наглядно.
Дисклеймер: данный гайд написан мой(новичком в этом деле), если у вас есть улучшения данного кода пишите, хорошо отношусь к критике!
И так разберем каждую строчку кода
- "import keyboard" импортирует модуль keyboard для работы с клавиатурой.
- "import pymem" и "import pymem.process" импортируют модули pymem и pymem.process для работы с памятью процесса.
- "dwEntityList = (0x4DFFF14)" и следующие строки определяют константы с адресами в памяти, используемыми далее в коде.
- "pm = pymem.Pymem("csgo.exe")" создает экземпляр класса Pymem для работы с процессом csgo.exe.
- "client = pymem.process.module_from_name(pm.process_handle, "client.dll").lpBaseOfDll" получает базовый адрес модуля client.dll в памяти процесса.
- "trigger_key = "shift"" определяет, что клавишей-триггером будет шифт.
- "def main():" определяет функцию main, которая будет запущена при запуске скрипта.
- "print("TriggerBot enabled!")" выводит сообщение о том, что триггербот включен.
- "shooting = False" инициализирует переменную shooting как False.
- "while True:" запускает бесконечный цикл.
- "player = pm.read_int(client + dwLocalPlayer)" получает адрес локального игрока из памяти процесса.
- "if keyboard.is_pressed(trigger_key):" проверяет, нажата ли клавиша-триггер. Если нажата, то выполняется следующий код.
- "if player is not None:" проверяет, найден ли локальный игрок. Если найден, то выполняется следующий код.
- "if pm.read_int(player + m_iCrosshairId) > 0 and pm.read_int(player + m_iCrosshairId)
- "if pm.read_int(player + m_fFlags) & 0x1:" проверяет, что бит флага "движения" в памяти установлен в 1.
- "for i in range(64):" запускает цикл, в котором перебираются все сущности в списке.
- "entity = pm.read_int(client + dwEntityList + i * 0x10)" получает адрес сущности из памяти процесса.
Умножение на 0x10 в этой строке необходимо для того, чтобы перебрать все сущности в списке. Список сущностей в игре хранится в памяти процесса как массив и каждая сущность имеет свой адрес в памяти. Адреса соседних сущностей в массиве расположены на определенном расстоянии друг от друга, которое и задается умножением на 0x10. Это значит, что каждый следующий элемент списка имеет адрес, который на 0x10 больше предыдущего. - "entity_team = pm.read_int(entity + m_iTeamNum)" получает идентификатор команды сущности из памяти процесса.
- "player_team = pm.read_int(player + m_iTeamNum)" получает идентификатор команды локального игрока из памяти и процесса.
- "if player_team != entity_team:" проверяет, что команда сущности не совпадает с командой локального игрока.
- "shooting = True" устанавливает значение переменной shooting в True.
- "pm.write_int(client + dwForceAttack, 5)" записывает значение 5 в память процесса для выстрела.
- "break" прерывает цикл.
- "if not keyboard.is_pressed(trigger_key) and shooting == True:" проверяет, что клавиша-триггер не нажата и shooting имеет значение True.
- "pm.write_int(client + dwForceAttack, 4)" записывает значение 4 в память процесса для отпускания кнопки мыши.
- "shooting = False" устанавливает значение переменной shooting в False.
- "if name == 'main':" проверяет, что скрипт запущен как главный.
- "main()" запускает функцию main.
Использовать данный код только в ознакомительных целях, использования данного кода в игре приведет к блокировки вашего игрового аккаунта!
import keyboard import pymem import pymem.process dwEntityList = (0x4DFFF14) dwForceAttack = (0x322DD10) dwLocalPlayer = (0xDEA964) m_fFlags = (0x104) m_iCrosshairId = (0x11838) m_iTeamNum = (0xF4) pm = pymem.Pymem("csgo.exe") client = pymem.process.module_from_name(pm.process_handle, "client.dll").lpBaseOfDll trigger_key = "shift" def main(): print("TriggerBot enabled!") shooting = False while True: player = pm.read_int(client + dwLocalPlayer) if keyboard.is_pressed(trigger_key): # проверяем наличие игрока if player is not None: # проверяем память if pm.read_int(player + m_iCrosshairId) > 0 and pm.read_int(player + m_iCrosshairId)
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External Counter Strike Go ESP and Triggerbot written in Python
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ALEHACKsp/Meow-CSGo
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External Counter Strike Go ESP and Triggerbot written in Python
Installation / Get it running
Tested on 32 bit Python 3 pip install -r requirements.txt Start Counter Strike python main.py Pess F1 to open up the InGame Menu, click once and control it with the Arrow Keys / Enter, F1 again to close.
- Guided Hacking - For all that tutorials and provided information
- Hazedumper - Up to date csgo offsets
- PyMem - Memory reading / writing library
- PyGame - SDL library
- pygame-menu - Easy to use menu library
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External Counter Strike Go ESP and Triggerbot written in Python