Символьный тип char java

Class Character

The Character class wraps a value of the primitive type char in an object. An object of class Character contains a single field whose type is char .

In addition, this class provides a large number of static methods for determining a character’s category (lowercase letter, digit, etc.) and for converting characters from uppercase to lowercase and vice versa.

Unicode Conformance

The fields and methods of class Character are defined in terms of character information from the Unicode Standard, specifically the UnicodeData file that is part of the Unicode Character Database. This file specifies properties including name and category for every assigned Unicode code point or character range. The file is available from the Unicode Consortium at http://www.unicode.org.

Character information is based on the Unicode Standard, version 15.0.

The Java platform has supported different versions of the Unicode Standard over time. Upgrades to newer versions of the Unicode Standard occurred in the following Java releases, each indicating the new version:

Shows Java releases and supported Unicode versions
Java release Unicode version
Java SE 20 Unicode 15.0
Java SE 19 Unicode 14.0
Java SE 15 Unicode 13.0
Java SE 13 Unicode 12.1
Java SE 12 Unicode 11.0
Java SE 11 Unicode 10.0
Java SE 9 Unicode 8.0
Java SE 8 Unicode 6.2
Java SE 7 Unicode 6.0
Java SE 5.0 Unicode 4.0
Java SE 1.4 Unicode 3.0
JDK 1.1 Unicode 2.0
JDK 1.0.2 Unicode 1.1.5

Variations from these base Unicode versions, such as recognized appendixes, are documented elsewhere.

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Unicode Character Representations

The char data type (and therefore the value that a Character object encapsulates) are based on the original Unicode specification, which defined characters as fixed-width 16-bit entities. The Unicode Standard has since been changed to allow for characters whose representation requires more than 16 bits. The range of legal code points is now U+0000 to U+10FFFF, known as Unicode scalar value. (Refer to the definition of the U+n notation in the Unicode Standard.)

The set of characters from U+0000 to U+FFFF is sometimes referred to as the Basic Multilingual Plane (BMP). Characters whose code points are greater than U+FFFF are called supplementary characters. The Java platform uses the UTF-16 representation in char arrays and in the String and StringBuffer classes. In this representation, supplementary characters are represented as a pair of char values, the first from the high-surrogates range, (\uD800-\uDBFF), the second from the low-surrogates range (\uDC00-\uDFFF).

  • The methods that only accept a char value cannot support supplementary characters. They treat char values from the surrogate ranges as undefined characters. For example, Character.isLetter(‘\uD840’) returns false , even though this specific value if followed by any low-surrogate value in a string would represent a letter.
  • The methods that accept an int value support all Unicode characters, including supplementary characters. For example, Character.isLetter(0x2F81A) returns true because the code point value represents a letter (a CJK ideograph).

In the Java SE API documentation, Unicode code point is used for character values in the range between U+0000 and U+10FFFF, and Unicode code unit is used for 16-bit char values that are code units of the UTF-16 encoding. For more information on Unicode terminology, refer to the Unicode Glossary.

This is a value-based class; programmers should treat instances that are equal as interchangeable and should not use instances for synchronization, or unpredictable behavior may occur. For example, in a future release, synchronization may fail.

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Characters

Most of the time, if you are using a single character value, you will use the primitive char type. For example:

char ch = 'a'; // Unicode for uppercase Greek omega character char uniChar = '\u03A9'; // an array of chars char[] charArray = < 'a', 'b', 'c', 'd', 'e' >;

There are times, however, when you need to use a char as an object—for example, as a method argument where an object is expected. The Java programming language provides a wrapper class that «wraps» the char in a Character object for this purpose. An object of type Character contains a single field, whose type is char . This Character class also offers a number of useful class (that is, static) methods for manipulating characters.

You can create a Character object with the Character constructor:

Character ch = new Character('a');

The Java compiler will also create a Character object for you under some circumstances. For example, if you pass a primitive char into a method that expects an object, the compiler automatically converts the char to a Character for you. This feature is called autoboxing—or unboxing, if the conversion goes the other way. For more information on autoboxing and unboxing, see Autoboxing and Unboxing.

Note: The Character class is immutable, so that once it is created, a Character object cannot be changed.

The following table lists some of the most useful methods in the Character class, but is not exhaustive. For a complete listing of all methods in this class (there are more than 50), refer to the java.lang.Character API specification.

Useful Methods in the Character Class

Method Description
boolean isLetter(char ch)
boolean isDigit(char ch)
Determines whether the specified char value is a letter or a digit, respectively.
boolean isWhitespace(char ch) Determines whether the specified char value is white space.
boolean isUpperCase(char ch)
boolean isLowerCase(char ch)
Determines whether the specified char value is uppercase or lowercase, respectively.
char toUpperCase(char ch)
char toLowerCase(char ch)
Returns the uppercase or lowercase form of the specified char value.
toString(char ch) Returns a String object representing the specified character value — that is, a one-character string.

Escape Sequences

A character preceded by a backslash (\) is an escape sequence and has special meaning to the compiler. The following table shows the Java escape sequences:

Escape Sequences

Escape Sequence Description
\t Insert a tab in the text at this point.
\b Insert a backspace in the text at this point.
\n Insert a newline in the text at this point.
\r Insert a carriage return in the text at this point.
\f Insert a form feed in the text at this point.
\’ Insert a single quote character in the text at this point.
Insert a double quote character in the text at this point.
\\ Insert a backslash character in the text at this point.

When an escape sequence is encountered in a print statement, the compiler interprets it accordingly. For example, if you want to put quotes within quotes you must use the escape sequence, \», on the interior quotes. To print the sentence

System.out.println("She said \"Hello!\" to me.");

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