Param type in java

Generic Types

A generic type is a generic class or interface that is parameterized over types. The following Box class will be modified to demonstrate the concept.

A Simple Box Class

Begin by examining a non-generic Box class that operates on objects of any type. It needs only to provide two methods: set, which adds an object to the box, and get, which retrieves it:

public class Box < private Object object; public void set(Object object) < this.object = object; >public Object get() < return object; >>

Since its methods accept or return an Object, you are free to pass in whatever you want, provided that it is not one of the primitive types. There is no way to verify, at compile time, how the class is used. One part of the code may place an Integer in the box and expect to get Integers out of it, while another part of the code may mistakenly pass in a String, resulting in a runtime error.

A Generic Version of the Box Class

A generic class is defined with the following format:

The type parameter section, delimited by angle brackets (<>), follows the class name. It specifies the type parameters (also called type variables) T1, T2, . and Tn.

To update the Box class to use generics, you create a generic type declaration by changing the code «public class Box» to «public class Box ". This introduces the type variable, T, that can be used anywhere inside the class.

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With this change, the Box class becomes:

/** * Generic version of the Box class. * @param the type of the value being boxed */ public class Box  < // T stands for "Type" private T t; public void set(T t) < this.t = t; >public T get() < return t; >>

As you can see, all occurrences of Object are replaced by T. A type variable can be any non-primitive type you specify: any class type, any interface type, any array type, or even another type variable.

This same technique can be applied to create generic interfaces.

Type Parameter Naming Conventions

By convention, type parameter names are single, uppercase letters. This stands in sharp contrast to the variable naming conventions that you already know about, and with good reason: Without this convention, it would be difficult to tell the difference between a type variable and an ordinary class or interface name.

The most commonly used type parameter names are:

  • E - Element (used extensively by the Java Collections Framework)
  • K - Key
  • N - Number
  • T - Type
  • V - Value
  • S,U,V etc. - 2nd, 3rd, 4th types

You'll see these names used throughout the Java SE API and the rest of this lesson.

Invoking and Instantiating a Generic Type

To reference the generic Box class from within your code, you must perform a generic type invocation, which replaces T with some concrete value, such as Integer:

You can think of a generic type invocation as being similar to an ordinary method invocation, but instead of passing an argument to a method, you are passing a type argumentInteger in this case — to the Box class itself.

Type Parameter and Type Argument Terminology: Many developers use the terms "type parameter" and "type argument" interchangeably, but these terms are not the same. When coding, one provides type arguments in order to create a parameterized type. Therefore, the T in Foo is a type parameter and the String in Foo f is a type argument. This lesson observes this definition when using these terms.

Like any other variable declaration, this code does not actually create a new Box object. It simply declares that integerBox will hold a reference to a "Box of Integer", which is how Box is read.

An invocation of a generic type is generally known as a parameterized type.

To instantiate this class, use the new keyword, as usual, but place between the class name and the parenthesis:

The Diamond

In Java SE 7 and later, you can replace the type arguments required to invoke the constructor of a generic class with an empty set of type arguments (<>) as long as the compiler can determine, or infer, the type arguments from the context. This pair of angle brackets, <>, is informally called the diamond. For example, you can create an instance of Box with the following statement:

For more information on diamond notation and type inference, see Type Inference.

Multiple Type Parameters

As mentioned previously, a generic class can have multiple type parameters. For example, the generic OrderedPair class, which implements the generic Pair interface:

public interface Pair  < public K getKey(); public V getValue(); >public class OrderedPair implements Pair  < private K key; private V value; public OrderedPair(K key, V value) < this.key = key; this.value = value; >public K getKey() < return key; >public V getValue() < return value; >>

The following statements create two instantiations of the OrderedPair class:

Pair p1 = new OrderedPair("Even", 8); Pair p2 = new OrderedPair("hello", "world");

The code, new OrderedPair , instantiates K as a String and V as an Integer. Therefore, the parameter types of OrderedPair's constructor are String and Integer, respectively. Due to autoboxing, it is valid to pass a String and an int to the class.

As mentioned in The Diamond, because a Java compiler can infer the K and V types from the declaration OrderedPair , these statements can be shortened using diamond notation:

OrderedPair p1 = new OrderedPair<>("Even", 8); OrderedPair p2 = new OrderedPair<>("hello", "world");

To create a generic interface, follow the same conventions as for creating a generic class.

Parameterized Types

You can also substitute a type parameter (that is, K or V) with a parameterized type (that is, List ). For example, using the OrderedPair example:

OrderedPairBox > p = new OrderedPair<>("primes", new Box(. ));

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Passing Information to a Method or a Constructor

The declaration for a method or a constructor declares the number and the type of the arguments for that method or constructor. For example, the following is a method that computes the monthly payments for a home loan, based on the amount of the loan, the interest rate, the length of the loan (the number of periods), and the future value of the loan:

public double computePayment( double loanAmt, double rate, double futureValue, int numPeriods) < double interest = rate / 100.0; double partial1 = Math.pow((1 + interest), - numPeriods); double denominator = (1 - partial1) / interest; double answer = (-loanAmt / denominator) - ((futureValue * partial1) / denominator); return answer; >

This method has four parameters: the loan amount, the interest rate, the future value and the number of periods. The first three are double-precision floating point numbers, and the fourth is an integer. The parameters are used in the method body and at runtime will take on the values of the arguments that are passed in.

Note: Parameters refers to the list of variables in a method declaration. Arguments are the actual values that are passed in when the method is invoked. When you invoke a method, the arguments used must match the declaration's parameters in type and order.

Parameter Types

You can use any data type for a parameter of a method or a constructor. This includes primitive data types, such as doubles, floats, and integers, as you saw in the computePayment method, and reference data types, such as objects and arrays.

Here's an example of a method that accepts an array as an argument. In this example, the method creates a new Polygon object and initializes it from an array of Point objects (assume that Point is a class that represents an x, y coordinate):

public Polygon polygonFrom(Point[] corners) < // method body goes here >

Note: If you want to pass a method into a method, then use a lambda expression or a method reference.

Arbitrary Number of Arguments

You can use a construct called varargs to pass an arbitrary number of values to a method. You use varargs when you don't know how many of a particular type of argument will be passed to the method. It's a shortcut to creating an array manually (the previous method could have used varargs rather than an array).

To use varargs, you follow the type of the last parameter by an ellipsis (three dots, . ), then a space, and the parameter name. The method can then be called with any number of that parameter, including none.

public Polygon polygonFrom(Point. corners) < int numberOfSides = corners.length; double squareOfSide1, lengthOfSide1; squareOfSide1 = (corners[1].x - corners[0].x) * (corners[1].x - corners[0].x) + (corners[1].y - corners[0].y) * (corners[1].y - corners[0].y); lengthOfSide1 = Math.sqrt(squareOfSide1); // more method body code follows that creates and returns a // polygon connecting the Points >

You can see that, inside the method, corners is treated like an array. The method can be called either with an array or with a sequence of arguments. The code in the method body will treat the parameter as an array in either case.

You will most commonly see varargs with the printing methods; for example, this printf method:

public PrintStream printf(String format, Object. args)

allows you to print an arbitrary number of objects. It can be called like this:

System.out.printf("%s: %d, %s%n", name, idnum, address);
System.out.printf("%s: %d, %s, %s, %s%n", name, idnum, address, phone, email);

or with yet a different number of arguments.

Parameter Names

When you declare a parameter to a method or a constructor, you provide a name for that parameter. This name is used within the method body to refer to the passed-in argument.

The name of a parameter must be unique in its scope. It cannot be the same as the name of another parameter for the same method or constructor, and it cannot be the name of a local variable within the method or constructor.

A parameter can have the same name as one of the class's fields. If this is the case, the parameter is said to shadow the field. Shadowing fields can make your code difficult to read and is conventionally used only within constructors and methods that set a particular field. For example, consider the following Circle class and its setOrigin method:

The Circle class has three fields: x , y , and radius . The setOrigin method has two parameters, each of which has the same name as one of the fields. Each method parameter shadows the field that shares its name. So using the simple names x or y within the body of the method refers to the parameter, not to the field. To access the field, you must use a qualified name. This will be discussed later in this lesson in the section titled "Using the this Keyword."

Passing Primitive Data Type Arguments

Primitive arguments, such as an int or a double , are passed into methods by value. This means that any changes to the values of the parameters exist only within the scope of the method. When the method returns, the parameters are gone and any changes to them are lost. Here is an example:

public class PassPrimitiveByValue < public static void main(String[] args) < int x = 3; // invoke passMethod() with // x as argument passMethod(x); // print x to see if its // value has changed System.out.println("After invoking passMethod, x codeblock"> 
After invoking passMethod, x = 3

Passing Reference Data Type Arguments

Reference data type parameters, such as objects, are also passed into methods by value. This means that when the method returns, the passed-in reference still references the same object as before. However, the values of the object's fields can be changed in the method, if they have the proper access level.

For example, consider a method in an arbitrary class that moves Circle objects:

public void moveCircle(Circle circle, int deltaX, int deltaY) < // code to move origin of circle to x+deltaX, y+deltaY circle.setX(circle.getX() + deltaX); circle.setY(circle.getY() + deltaY); // code to assign a new reference to circle circle = new Circle(0, 0); >

Let the method be invoked with these arguments:

Inside the method, circle initially refers to myCircle . The method changes the x and y coordinates of the object that circle references (that is, myCircle ) by 23 and 56, respectively. These changes will persist when the method returns. Then circle is assigned a reference to a new Circle object with x = y = 0 . This reassignment has no permanence, however, because the reference was passed in by value and cannot change. Within the method, the object pointed to by circle has changed, but, when the method returns, myCircle still references the same Circle object as before the method was called.

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