Mouse move events in javascript

HTML DOM MouseEvent

The MouseEvent Object handles events that occur when the mouse interacts with the HTML document.

Mouse Events

Event Occurs When
onclick A user clicks on an element
oncontextmenu A user right-clicks on an element
ondblclick A user double-clicks on an element
onmousedown A mouse button is pressed over an element
onmouseenter The mouse pointer moves into an element
onmouseleave The mouse pointer moves out of an element
onmousemove The mouse pointer moves over an element
onmouseout The mouse pointer moves out of an element
onmouseover The mouse pointer moves onto an element
onmouseup A mouse button is released over an element

MouseEvent Properties

Property Returns
altKey If the ALT key is pressed
button Which mouse button is pressed
buttons Which mouse buttons were pressed
clientX The X coordinate of the mouse pointer (window relative)
clientY The Y coordinate of the mouse pointer (window relative)
ctrlKey If the CTRL key is pressed
detail The details about an event
metaKey If the META key is pressed
offsetX The X coordinate of the mouse pointer (target relative)
offsetY The Y coordinate of the mouse pointer (target relative)
pageX The X coordinate of the mouse pointer (document relative)
pageY The Y coordinate of the mouse pointer (document relative)
relatedTarget The element that triggered the mouse event
screenX The X coordinate of the mouse pointer (screen relative)
screenY The Y coordinate of the mouse pointer (screen relative)
shiftKey If the SHIFT key is pressed
which Deprecated (Avoid using it)
Use the button property instead
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Inherited Properties and Methods

The MouseEvent inherits all the properties and methods from:

Источник

Element: mousemove event

The mousemove event is fired at an element when a pointing device (usually a mouse) is moved while the cursor’s hotspot is inside it.

Syntax

Use the event name in methods like addEventListener() , or set an event handler property.

addEventListener("mousemove", (event) => >); onmousemove = (event) => >; 

Event type

Event properties

This interface also inherits properties of its parents, UIEvent and Event . MouseEvent.altKey Read only Returns true if the alt key was down when the mouse event was fired. MouseEvent.button Read only The button number that was pressed (if applicable) when the mouse event was fired. MouseEvent.buttons Read only The buttons being pressed (if any) when the mouse event was fired. MouseEvent.clientX Read only The X coordinate of the mouse pointer in local (DOM content) coordinates. MouseEvent.clientY Read only The Y coordinate of the mouse pointer in local (DOM content) coordinates. MouseEvent.ctrlKey Read only Returns true if the control key was down when the mouse event was fired. MouseEvent.layerX Non-standard Read only Returns the horizontal coordinate of the event relative to the current layer. MouseEvent.layerY Non-standard Read only Returns the vertical coordinate of the event relative to the current layer. MouseEvent.metaKey Read only Returns true if the meta key was down when the mouse event was fired. MouseEvent.movementX Read only The X coordinate of the mouse pointer relative to the position of the last mousemove event. MouseEvent.movementY Read only The Y coordinate of the mouse pointer relative to the position of the last mousemove event. MouseEvent.offsetX Read only The X coordinate of the mouse pointer relative to the position of the padding edge of the target node. MouseEvent.offsetY Read only The Y coordinate of the mouse pointer relative to the position of the padding edge of the target node. MouseEvent.pageX Read only The X coordinate of the mouse pointer relative to the whole document. MouseEvent.pageY Read only The Y coordinate of the mouse pointer relative to the whole document. MouseEvent.relatedTarget Read only The secondary target for the event, if there is one. MouseEvent.screenX Read only The X coordinate of the mouse pointer in global (screen) coordinates. MouseEvent.screenY Read only The Y coordinate of the mouse pointer in global (screen) coordinates. MouseEvent.shiftKey Read only Returns true if the shift key was down when the mouse event was fired. MouseEvent.mozInputSource Non-standard Read only The type of device that generated the event (one of the MOZ_SOURCE_* constants). This lets you, for example, determine whether a mouse event was generated by an actual mouse or by a touch event (which might affect the degree of accuracy with which you interpret the coordinates associated with the event). MouseEvent.webkitForce Non-standard Read only The amount of pressure applied when clicking. MouseEvent.x Read only Alias for MouseEvent.clientX . MouseEvent.y Read only Alias for MouseEvent.clientY .

Examples

The following example uses the mousedown , mousemove , and mouseup events to allow the user to draw on an HTML canvas. Its functionality is simple: the thickness of the line is set to 1, and the color is always black. When the page loads, constants myPics and context are created to store a reference to the canvas and the 2d context we will use to draw. Drawing begins when the mousedown event fires. First we store the x and y coordinates of the mouse pointer in the variables x and y , and then set isDrawing to true. As the mouse moves over the page, the mousemove event fires. If isDrawing is true, the event handler calls the drawLine function to draw a line from the stored x and y values to the current location. When the drawLine() function returns, we adjust the coordinates and then save them in x and y . The mouseup event draws the final line segment, sets x and y to 0 , and stops further drawing by setting isDrawing to false .

HTML

h1>Drawing with mouse eventsh1> canvas id="myPics" width="560" height="360">canvas> 

CSS

canvas  border: 1px solid black; width: 560px; height: 360px; > 

JavaScript

// When true, moving the mouse draws on the canvas let isDrawing = false; let x = 0; let y = 0; const myPics = document.getElementById("myPics"); const context = myPics.getContext("2d"); // event.offsetX, event.offsetY gives the (x,y) offset from the edge of the canvas. // Add the event listeners for mousedown, mousemove, and mouseup myPics.addEventListener("mousedown", (e) =>  x = e.offsetX; y = e.offsetY; isDrawing = true; >); myPics.addEventListener("mousemove", (e) =>  if (isDrawing)  drawLine(context, x, y, e.offsetX, e.offsetY); x = e.offsetX; y = e.offsetY; > >); window.addEventListener("mouseup", (e) =>  if (isDrawing)  drawLine(context, x, y, e.offsetX, e.offsetY); x = 0; y = 0; isDrawing = false; > >); function drawLine(context, x1, y1, x2, y2)  context.beginPath(); context.strokeStyle = "black"; context.lineWidth = 1; context.moveTo(x1, y1); context.lineTo(x2, y2); context.stroke(); context.closePath(); > 

Result

Specifications

Источник

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