Javascript object error message

Custom errors, extending Error

When we develop something, we often need our own error classes to reflect specific things that may go wrong in our tasks. For errors in network operations we may need HttpError , for database operations DbError , for searching operations NotFoundError and so on.

Our errors should support basic error properties like message , name and, preferably, stack . But they also may have other properties of their own, e.g. HttpError objects may have a statusCode property with a value like 404 or 403 or 500 .

JavaScript allows to use throw with any argument, so technically our custom error classes don’t need to inherit from Error . But if we inherit, then it becomes possible to use obj instanceof Error to identify error objects. So it’s better to inherit from it.

As the application grows, our own errors naturally form a hierarchy. For instance, HttpTimeoutError may inherit from HttpError , and so on.

Extending Error

As an example, let’s consider a function readUser(json) that should read JSON with user data.

Here’s an example of how a valid json may look:

Internally, we’ll use JSON.parse . If it receives malformed json , then it throws SyntaxError . But even if json is syntactically correct, that doesn’t mean that it’s a valid user, right? It may miss the necessary data. For instance, it may not have name and age properties that are essential for our users.

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Our function readUser(json) will not only read JSON, but check (“validate”) the data. If there are no required fields, or the format is wrong, then that’s an error. And that’s not a SyntaxError , because the data is syntactically correct, but another kind of error. We’ll call it ValidationError and create a class for it. An error of that kind should also carry the information about the offending field.

Our ValidationError class should inherit from the Error class.

The Error class is built-in, but here’s its approximate code so we can understand what we’re extending:

// The "pseudocode" for the built-in Error class defined by JavaScript itself class Error < constructor(message) < this.message = message; this.name = "Error"; // (different names for different built-in error classes) this.stack = ; // non-standard, but most environments support it > >

Now let’s inherit ValidationError from it and try it in action:

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Error: message

The message data property of an Error instance is a human-readable description of the error.

Value

A string corresponding to the value passed to the Error() constructor as the first argument.

Property attributes of Error: message
Writable yes
Enumerable no
Configurable yes

Description

This property contains a brief description of the error if one is available or has been set. The message property combined with the name property is used by the Error.prototype.toString() method to create a string representation of the Error.

By default, the message property is an empty string, but this behavior can be overridden for an instance by specifying a message as the first argument to the Error constructor.

Examples

Throwing a custom error

const e = new Error("Could not parse input"); // e.message is 'Could not parse input' throw e; 

Specifications

Browser compatibility

BCD tables only load in the browser

See also

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Error

Error objects are thrown when runtime errors occur. The Error object can also be used as a base object for user-defined exceptions. See below for standard built-in error types.

Description

Runtime errors result in new Error objects being created and thrown.

Error is a serializable object, so it can be cloned with structuredClone() or copied between Workers using postMessage() .

Error types

Besides the generic Error constructor, there are other core error constructors in JavaScript. For client-side exceptions, see Exception handling statements.

Creates an instance representing an error that occurs regarding the global function eval() .

Creates an instance representing an error that occurs when a numeric variable or parameter is outside its valid range.

Creates an instance representing an error that occurs when de-referencing an invalid reference.

Creates an instance representing a syntax error.

Creates an instance representing an error that occurs when a variable or parameter is not of a valid type.

Creates an instance representing an error that occurs when encodeURI() or decodeURI() are passed invalid parameters.

Creates an instance representing several errors wrapped in a single error when multiple errors need to be reported by an operation, for example by Promise.any() .

Creates an instance representing an error that occurs when an internal error in the JavaScript engine is thrown. E.g. «too much recursion».

Constructor

Creates a new Error object.

Static methods

A non-standard V8 function that creates the stack property on an Error instance.

A non-standard V8 numerical property that limits how many stack frames to include in an error stacktrace.

Error.prepareStackTrace() Non-standard Optional

A non-standard V8 function that, if provided by usercode, is called by the V8 JavaScript engine for thrown exceptions, allowing the user to provide custom formatting for stacktraces.

Instance properties

These properties are defined on Error.prototype and shared by all Error instances.

The constructor function that created the instance object. For Error instances, the initial value is the Error constructor.

Represents the name for the type of error. For Error.prototype.name , the initial value is «Error» . Subclasses like TypeError and SyntaxError provide their own name properties.

A non-standard property for a stack trace.

These properties are own properties of each Error instance.

Error cause indicating the reason why the current error is thrown — usually another caught error. For user-created Error objects, this is the value provided as the cause property of the constructor’s second argument.

A non-standard Mozilla property for the column number in the line that raised this error.

A non-standard Mozilla property for the path to the file that raised this error.

A non-standard Mozilla property for the line number in the file that raised this error.

Error message. For user-created Error objects, this is the string provided as the constructor’s first argument.

Instance methods

Returns a string representing the specified object. Overrides the Object.prototype.toString() method.

Examples

Throwing a generic error

Usually you create an Error object with the intention of raising it using the throw keyword. You can handle the error using the try. catch construct:

try  throw new Error("Whoops!"); > catch (e)  console.error(`$e.name>: $e.message>`); > 

Handling a specific error type

You can choose to handle only specific error types by testing the error type with the error’s constructor property or, if you’re writing for modern JavaScript engines, instanceof keyword:

try  foo.bar(); > catch (e)  if (e instanceof EvalError)  console.error(`$e.name>: $e.message>`); > else if (e instanceof RangeError)  console.error(`$e.name>: $e.message>`); > // etc. else  // If none of our cases matched leave the Error unhandled throw e; > > 

Differentiate between similar errors

Sometimes a block of code can fail for reasons that require different handling, but which throw very similar errors (i.e. with the same type and message).

If you don’t have control over the original errors that are thrown, one option is to catch them and throw new Error objects that have more specific messages. The original error should be passed to the new Error in the constructor’s options parameter as its cause property. This ensures that the original error and stack trace are available to higher-level try/catch blocks.

The example below shows this for two methods that would otherwise fail with similar errors ( doFailSomeWay() and doFailAnotherWay() ):

function doWork()  try  doFailSomeWay(); > catch (err)  throw new Error("Failed in some way",  cause: err >); > try  doFailAnotherWay(); > catch (err)  throw new Error("Failed in another way",  cause: err >); > > try  doWork(); > catch (err)  switch (err.message)  case "Failed in some way": handleFailSomeWay(err.cause); break; case "Failed in another way": handleFailAnotherWay(err.cause); break; > > 

Note: If you are making a library, you should prefer to use error cause to discriminate between different errors emitted — rather than asking your consumers to parse the error message. See the error cause page for an example.

Custom error types can also use the cause property, provided the subclasses’ constructor passes the options parameter when calling super() . The Error() base class constructor will read options.cause and define the cause property on the new error instance.

class MyError extends Error  constructor(message, options)  // Need to pass `options` as the second parameter to install the "cause" property. super(message, options); > > console.log(new MyError("test",  cause: new Error("cause") >).cause); // Error: cause 

Custom error types

You might want to define your own error types deriving from Error to be able to throw new MyError() and use instanceof MyError to check the kind of error in the exception handler. This results in cleaner and more consistent error handling code.

See «What’s a good way to extend Error in JavaScript?» on StackOverflow for an in-depth discussion.

Warning: Builtin subclassing cannot be reliably transpiled to pre-ES6 code, because there’s no way to construct the base class with a particular new.target without Reflect.construct() . You need additional configuration or manually call Object.setPrototypeOf(this, CustomError.prototype) at the end of the constructor; otherwise, the constructed instance will not be a CustomError instance. See the TypeScript FAQ for more information.

Note: Some browsers include the CustomError constructor in the stack trace when using ES2015 classes.

class CustomError extends Error  constructor(foo = "bar", . params)  // Pass remaining arguments (including vendor specific ones) to parent constructor super(. params); // Maintains proper stack trace for where our error was thrown (only available on V8) if (Error.captureStackTrace)  Error.captureStackTrace(this, CustomError); > this.name = "CustomError"; // Custom debugging information this.foo = foo; this.date = new Date(); > > try  throw new CustomError("baz", "bazMessage"); > catch (e)  console.error(e.name); // CustomError console.error(e.foo); // baz console.error(e.message); // bazMessage console.error(e.stack); // stacktrace > 

Specifications

Browser compatibility

BCD tables only load in the browser

See also

  • A polyfill of Error with modern behavior like support cause is available in core-js
  • throw
  • try. catch
  • The V8 documentation for Error.captureStackTrace() , Error.stackTraceLimit , and Error.prepareStackTrace() .

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This page was last modified on Jun 18, 2023 by MDN contributors.

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