Java object state exception

Class Object

Class Object is the root of the class hierarchy. Every class has Object as a superclass. All objects, including arrays, implement the methods of this class.

Constructor Summary

Method Summary

Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.

Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed.

Constructor Details

Object

Method Details

getClass

Returns the runtime class of this Object . The returned Class object is the object that is locked by static synchronized methods of the represented class. The actual result type is Class where |X| is the erasure of the static type of the expression on which getClass is called. For example, no cast is required in this code fragment: Number n = 0;
Class c = n.getClass();

hashCode

  • Whenever it is invoked on the same object more than once during an execution of a Java application, the hashCode method must consistently return the same integer, provided no information used in equals comparisons on the object is modified. This integer need not remain consistent from one execution of an application to another execution of the same application.
  • If two objects are equal according to the equals method, then calling the hashCode method on each of the two objects must produce the same integer result.
  • It is not required that if two objects are unequal according to the equals method, then calling the hashCode method on each of the two objects must produce distinct integer results. However, the programmer should be aware that producing distinct integer results for unequal objects may improve the performance of hash tables.
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equals

  • It is reflexive: for any non-null reference value x , x.equals(x) should return true .
  • It is symmetric: for any non-null reference values x and y , x.equals(y) should return true if and only if y.equals(x) returns true .
  • It is transitive: for any non-null reference values x , y , and z , if x.equals(y) returns true and y.equals(z) returns true , then x.equals(z) should return true .
  • It is consistent: for any non-null reference values x and y , multiple invocations of x.equals(y) consistently return true or consistently return false , provided no information used in equals comparisons on the objects is modified.
  • For any non-null reference value x , x.equals(null) should return false .

An equivalence relation partitions the elements it operates on into equivalence classes; all the members of an equivalence class are equal to each other. Members of an equivalence class are substitutable for each other, at least for some purposes.

clone

Creates and returns a copy of this object. The precise meaning of «copy» may depend on the class of the object. The general intent is that, for any object x , the expression:

x.clone().getClass() == x.getClass()

will be true , this is not an absolute requirement. By convention, the returned object should be obtained by calling super.clone . If a class and all of its superclasses (except Object ) obey this convention, it will be the case that x.clone().getClass() == x.getClass() . By convention, the object returned by this method should be independent of this object (which is being cloned). To achieve this independence, it may be necessary to modify one or more fields of the object returned by super.clone before returning it. Typically, this means copying any mutable objects that comprise the internal «deep structure» of the object being cloned and replacing the references to these objects with references to the copies. If a class contains only primitive fields or references to immutable objects, then it is usually the case that no fields in the object returned by super.clone need to be modified.

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toString

API Note: In general, the toString method returns a string that «textually represents» this object. The result should be a concise but informative representation that is easy for a person to read. It is recommended that all subclasses override this method. The string output is not necessarily stable over time or across JVM invocations. Implementation Requirements: The toString method for class Object returns a string consisting of the name of the class of which the object is an instance, the at-sign character ` @ ‘, and the unsigned hexadecimal representation of the hash code of the object. In other words, this method returns a string equal to the value of:

getClass().getName() + '@' + Integer.toHexString(hashCode())

notify

  • By executing a synchronized instance method of that object.
  • By executing the body of a synchronized statement that synchronizes on the object.
  • For objects of type Class, by executing a synchronized static method of that class.

Only one thread at a time can own an object’s monitor.

notifyAll

Wakes up all threads that are waiting on this object’s monitor. A thread waits on an object’s monitor by calling one of the wait methods. The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object. This method should only be called by a thread that is the owner of this object’s monitor. See the notify method for a description of the ways in which a thread can become the owner of a monitor.

wait

Causes the current thread to wait until it is awakened, typically by being notified or interrupted. In all respects, this method behaves as if wait(0L, 0) had been called. See the specification of the wait(long, int) method for details.

wait

Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed. In all respects, this method behaves as if wait(timeoutMillis, 0) had been called. See the specification of the wait(long, int) method for details.

wait

  • Some other thread invokes the notify method for this object and thread T happens to be arbitrarily chosen as the thread to be awakened.
  • Some other thread invokes the notifyAll method for this object.
  • Some other thread interrupts thread T .
  • The specified amount of real time has elapsed, more or less. The amount of real time, in nanoseconds, is given by the expression 1000000 * timeoutMillis + nanos . If timeoutMillis and nanos are both zero, then real time is not taken into consideration and the thread waits until awakened by one of the other causes.
  • Thread T is awakened spuriously. (See below.)

The thread T is then removed from the wait set for this object and re-enabled for thread scheduling. It competes in the usual manner with other threads for the right to synchronize on the object; once it has regained control of the object, all its synchronization claims on the object are restored to the status quo ante — that is, to the situation as of the time that the wait method was invoked. Thread T then returns from the invocation of the wait method. Thus, on return from the wait method, the synchronization state of the object and of thread T is exactly as it was when the wait method was invoked.

A thread can wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. See the example below.

For more information on this topic, see section 14.2, «Condition Queues,» in Brian Goetz and others’ Java Concurrency in Practice (Addison-Wesley, 2006) or Item 69 in Joshua Bloch’s Effective Java, Second Edition (Addison-Wesley, 2008).

If the current thread is interrupted by any thread before or while it is waiting, then an InterruptedException is thrown. The interrupted status of the current thread is cleared when this exception is thrown. This exception is not thrown until the lock status of this object has been restored as described above.

API Note: The recommended approach to waiting is to check the condition being awaited in a while loop around the call to wait , as shown in the example below. Among other things, this approach avoids problems that can be caused by spurious wakeups.

 synchronized (obj) < while (and ) < long timeoutMillis = . ; // recompute timeout values int nanos = . ; obj.wait(timeoutMillis, nanos); >. // Perform action appropriate to condition or timeout > 

finalize

The finalization mechanism is inherently problematic. Finalization can lead to performance issues, deadlocks, and hangs. Errors in finalizers can lead to resource leaks; there is no way to cancel finalization if it is no longer necessary; and no ordering is specified among calls to finalize methods of different objects. Furthermore, there are no guarantees regarding the timing of finalization. The finalize method might be called on a finalizable object only after an indefinite delay, if at all. Classes whose instances hold non-heap resources should provide a method to enable explicit release of those resources, and they should also implement AutoCloseable if appropriate. The Cleaner and PhantomReference provide more flexible and efficient ways to release resources when an object becomes unreachable.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup. The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize , however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded. The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition. The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates. After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded. The finalize method is never invoked more than once by a Java virtual machine for any given object. Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

API Note: Classes that embed non-heap resources have many options for cleanup of those resources. The class must ensure that the lifetime of each instance is longer than that of any resource it embeds. Reference.reachabilityFence(java.lang.Object) can be used to ensure that objects remain reachable while resources embedded in the object are in use. A subclass should avoid overriding the finalize method unless the subclass embeds non-heap resources that must be cleaned up before the instance is collected. Finalizer invocations are not automatically chained, unlike constructors. If a subclass overrides finalize it must invoke the superclass finalizer explicitly. To guard against exceptions prematurely terminating the finalize chain, the subclass should use a try-finally block to ensure super.finalize() is always invoked. For example,

 @Override protected void finalize() throws Throwable < try < . // cleanup subclass state >finally < super.finalize(); >> 

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