Java lang stackoverflowerror exception while updating neighbours

Saved searches

Use saved searches to filter your results more quickly

You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Reload to refresh your session. You switched accounts on another tab or window. Reload to refresh your session.

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

SevTech Server Crash — java.lang.StackOverflowError: Exception while updating neighbours #4107

SevTech Server Crash — java.lang.StackOverflowError: Exception while updating neighbours #4107

Comments

Bug Report

When using a raft across a large body of water, the server sometimes crashes w/ a stack overflow. It appears to only happen a) when generating new terrain after being in a large body of water for a long time and b) only the first time the new terrain generates (the server restarts fine). Not sure which biome it’s loading (is that possible to get while still being early in the ages?)

Читайте также:  Html пол мужской женский

I imagine that the large body of water and the rafts are unrelated and the biome is the issue, but I’m not certain.

Logs

World Information

Server Information

  • Java Version:
    java version «1.8.0_251»
    Java(TM) SE Runtime Environment (build 1.8.0_251-b08)
    Java HotSpot(TM) 64-Bit Server VM (build 25.251-b08, mixed mode)
  • Operating System: Windows 10
  • Hoster/Hosting Solution: Me.
  • Sponge (Non-Vanilla Forge) Server: No.

The text was updated successfully, but these errors were encountered:

Источник

Saved searches

Use saved searches to filter your results more quickly

You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Reload to refresh your session. You switched accounts on another tab or window. Reload to refresh your session.

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[1.10.2-9.2.1.295] StackOverflowError: Exception while updating neighbours #4107

[1.10.2-9.2.1.295] StackOverflowError: Exception while updating neighbours #4107

Comments

A friend of mine is playing with mekanism on my server and sets up everything very large. Now the server regularly gets a stack overflow exception.

How can we avoid that? What is the error here? Looks like an endless loop (which causes the stackoverflow exception):

Description: Exception while updating neighbours

java.lang.StackOverflowError: Exception while updating neighbours
at net.minecraft.world.World.func_189509_E(World.java:218)
at net.minecraft.world.World.func_175625_s(World.java:2387)
at mekanism.api.Coord4D.getTileEntity(Coord4D.java:110)
at mekanism.common.multiblock.UpdateProtocol.isViableNode(UpdateProtocol.java:299)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:57)
at mekanism.common.multiblock.UpdateProtocol.loopThrough(UpdateProtocol.java:232)

For the entire crashlog see pastebin: http://pastebin.com/BRrUGev7

This does not only appear while chunkloaded, it also happens while he is online.

The text was updated successfully, but these errors were encountered:

Источник

Saved searches

Use saved searches to filter your results more quickly

You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Reload to refresh your session. You switched accounts on another tab or window. Reload to refresh your session.

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

java.lang.StackOverflowError: Exception while updating neighbours #287

java.lang.StackOverflowError: Exception while updating neighbours #287

Comments

Modpack Version

Describe your issue.

When players are exploring there appears to be map generation that places large sources of lava and water on top of each other, resulting in a chain reaction of block updates which crosses multitudes of chunks that causes the host in question to crash with:

java.lang.StackOverflowError: Exception while updating neighbours.

Sample World Seed is -7159182118906948417

Sample Locations where this will occur in the world are:

Adjusting max-tick-time to 600000 does not correct this issue
Allocating More RAM to the host device does not correct this issue (Gave it 32Gb in one case just to see how far it would go before the whole JVM collapsed).
Issue can be Seen on both server and Singleplayer

Источник

Java lang stackoverflowerror exception while updating neighbours

OS: Windows 7 (ver 6.1, arch x86)
Java: 1.8.0_60 (by Oracle Corporation)
Launcher: Minecraft Launcher 1.6.44 (bootstrap 5)
Minecraft: 15w45a (updated Thu Nov 05 06:04:07 MST 2015)

Description

This issue is about crashing in crashing in superflat worlds / filling large areas with blocks needing a support layer
Issues about crashing in normal / amplified / customized worlds when updating water and/or lava is MC-32168

What I expected to happen was.
A piston would not have activated when pushing cake, due to over 16 blocks being pushed.

What actually happened was.
Game-crashing results

Steps to Reproduce:
1. Create a superflat world with only 1 layer of cake
2. Place a sticky piston with slime block (does work without slime block) into the cake
3. Power the piston and watch game crash

Also, this actually happened in 15w45a, but that version is not an option.

---- Minecraft Crash Report ---- // Ooh. Shiny. Time: 11/21/15 8:05 PM Description: Exception while updating neighbours java.lang.StackOverflowError: Exception while updating neighbours at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$100(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at ahn.e(SourceFile:449) at ahn.d(SourceFile:412) at ahn.c(SourceFile:382) at ahn.a(SourceFile:326) at ahn.g(SourceFile:345) at aju.a(SourceFile:104) . at ahn.d(SourceFile:412) at ahn.c(SourceFile:382) at ahn.a(SourceFile:326) at ahn.g(SourceFile:345) at aju.a(SourceFile:104) at ahn.e(SourceFile:447) at ahn.d(SourceFile:412) at ahn.c(SourceFile:382) at ahn.a(SourceFile:326) at ahn.g(SourceFile:345) at aju.a(SourceFile:104) at ahn.e(SourceFile:447) at ahn.d(SourceFile:412) at ahn.c(SourceFile:382) at ahn.a(SourceFile:326) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) -- Block being updated -- Details: Source block type: ID #92 (tile.cake // aju) Block: minecraft:cake[bites=0] Block location: World: (-719,0,943), Chunk: (at 1,0,15 in -45,58; contains blocks -720,0,928 to -705,255,943), Region: (-2,1; contains chunks -64,32 to -33,63, blocks -1024,0,512 to -513,255,1023) Stacktrace: at ahn.e(SourceFile:450) at ahn.d(SourceFile:412) at ahn.c(SourceFile:382) at ahn.a(SourceFile:326) at ahn.g(SourceFile:345) at aju.a(SourceFile:104) at ahn.e(SourceFile:447) . at ahn.c(SourceFile:382) at ahn.a(SourceFile:326) at ahn.g(SourceFile:345) at aju.a(SourceFile:104) -- Block being updated -- Details: Source block type: ID #92 (tile.cake // aju) Block: minecraft:cake[bites=0] Block location: World: (-720,0,943), Chunk: (at 0,0,15 in -45,58; contains blocks -720,0,928 to -705,255,943), Region: (-2,1; contains chunks -64,32 to -33,63, blocks -1024,0,512 to -513,255,1023) -- Block being updated -- Details: Source block type: ID #92 (tile.cake // aju) Block: minecraft:cake[bites=0] Block location: World: (-721,0,943), Chunk: (at 15,0,15 in -46,58; contains blocks -736,0,928 to -721,255,943), Region: (-2,1; contains chunks -64,32 to -33,63, blocks -1024,0,512 to -513,255,1023) . -- Block being updated -- Details: Source block type: ID #92 (tile.cake // aju) Block: minecraft:cake[bites=0] Block location: World: (-1514,0,943), Chunk: (at 6,0,15 in -95,58; contains blocks -1520,0,928 to -1505,255,943), Region: (-3,1; contains chunks -96,32 to -65,63, blocks -1536,0,512 to -1025,255,1023) -- Block being updated -- Details: Source block type: ID #36 (tile.null // aqo) Block: minecraft:cake[bites=0] Block location: World: (-1515,0,943), Chunk: (at 5,0,15 in -95,58; contains blocks -1520,0,928 to -1505,255,943), Region: (-3,1; contains chunks -96,32 to -65,63, blocks -1536,0,512 to -1025,255,1023) -- Block entity being ticked -- Details: Name: Piston // aqp Block type: ID #165 (tile.slime // aod) Block data value: 0 / 0x0 / 0b0000 Block location: World: (-1516,0,943), Chunk: (at 4,0,15 in -95,58; contains blocks -1520,0,928 to -1505,255,943), Region: (-3,1; contains chunks -96,32 to -65,63, blocks -1536,0,512 to -1025,255,1023) Actual block type: ID #165 (tile.slime // aod) Actual block data value: 0 / 0x0 / 0b0000 -- Affected level -- Details: Level name: Super Mario Maker All players: 1 total; [ls['Snikerop'/0, l='Super Mario Maker', x=-1515.57, y=2.99, z=941.90]] Chunk stats: ServerChunkCache: 481 Drop: 0 Level seed: 3884665546513655187 Level generator: ID 01 - flat, ver 0. Features enabled: false Level generator options: 3;minecraft:cake;1; Level spawn location: World: (-1531,4,976), Chunk: (at 5,0,0 in -96,61; contains blocks -1536,0,976 to -1521,255,991), Region: (-3,1; contains chunks -96,32 to -65,63, blocks -1536,0,512 to -1025,255,1023) Level time: 5588 game time, 5588 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 141852 (now: false), thunder time: 93113 (now: false) Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true -- System Details -- Details: Minecraft Version: 15w45a Operating System: Windows 7 (x86) version 6.1 Java Version: 1.8.0_60, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation Memory: 154666456 bytes (147 MB) / 253124608 bytes (241 MB) up to 523501568 bytes (499 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Profiler Position: N/A (disabled) Player Count: 1 / 8; [ls['Snikerop'/0, l='Super Mario Maker', x=-1515.57, y=2.99, z=941.90]] Type: Integrated Server (map_client.txt) Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.

Источник

Оцените статью