- Gtarageexport cpp line 107
- Re: Report Import/Export bugs here
- Re: Report Import/Export bugs here
- Re: Report Import/Export bugs here
- Re: Report Import/Export bugs here
- Re: Report Import/Export bugs here
- Re: Report Import/Export bugs here
- Re: Report Import/Export bugs here
- Re: Report Import/Export bugs here
- Re: Report Import/Export bugs here
- Re: Report Import/Export bugs here
- Re: Report Import/Export bugs here
- Zmodeler error line 107 problem when exporting my work
- Gtarageexport cpp line 107
- Re: I can’t Import into zmodeler
- Re: I can’t Import into zmodeler
- Re: I can’t Import into zmodeler
- Re: I can’t Import into zmodeler
Gtarageexport cpp line 107
Post by Oleg » Mon Aug 10, 2015 11:40 am
Let this topic be the main bugs reporting thread here. I’ll try to sort things out as fast as possible.
Current limitations include (not a bug) :
Cloth simulated meshes are not supported
Lights are not supported — if you can locate a *.yft file that certainly has a light source in it, please send me a copy for research. *.ydr models with lights are found, need *.yft files.
Game reaction to your mod:
ERR_SYS_INVALIDRESOURCE_5 = model file has incorrect configuration in it. This could be caused by wrong collision settings, or corrupt scene export. Report your observation on this problem — what have you done to fix in case you get it fixed on some exports. Improperly configured materials could be the case too
Game crash to desktop = exported model is messed and the game can’t read it properly. This have been a common case when collision objects were wrong during development. After fixing collision export code haven’t seen CTD yet.
I’ve tested just few materials configuration only — those initially available in buffalo2 model. You might face to incorrect material setup (ERR_SYS_INVALIDRESOURCE_5 or CTD) on your exports. If you do, assign the very first material onto all objects in scene and export; then do the same with the second material and so on. The game can handle single material assigned onto entire mesh geometry (including windows, wheels etc.). Thus, you can locate a problematic material. If you do, report me an original model file and shader adaptation that causes problems after export.
I haven’t tested boats, bikes and planes model too. there could be some bugs related to these types of models.
Re: Report Import/Export bugs here
Post by Chasez » Mon Aug 10, 2015 3:59 pm
Buffalo2 exports very nicely but when I tried custom vehicle and original police car re-import, collisions seem to not work + wheels are gone on original police vehicle (updated both yft files).
Let me remind you nothing was changed on vanilla police car, clean import and export just like buffalo. Adding pictures to make my report understandable.
Doors, boot and bonnet are opened and flapping about and my guess is because of missing collisions and/or improperly exported dummies. Lights are also not working on police car but works ok on buffalo.
Oleg Site Admin Posts: 13267 Joined: Fri Feb 06, 2004 3:54 am Contact:
Re: Report Import/Export bugs here
Post by Oleg » Mon Aug 10, 2015 11:38 pm
what model file is this? also, where can get a trainer to spawn vehicles? if i’m not mistaken, native trainer i have is no longer working, or am I wrong?
Re: Report Import/Export bugs here
Post by Shelmac » Mon Aug 10, 2015 11:53 pm
Use simple trainer, the best trainer so far got everything.
Re: Report Import/Export bugs here
Post by Chasez » Tue Aug 11, 2015 12:52 am
Oleg wrote: what model file is this? also, where can get a trainer to spawn vehicles? if i’m not mistaken, native trainer i have is no longer working, or am I wrong?
Scripthook and asi loader have been updated. Simple trainer is the best to have.
The model is police.yft
Oleg Site Admin Posts: 13267 Joined: Fri Feb 06, 2004 3:54 am Contact:
Re: Report Import/Export bugs here
Post by Oleg » Tue Aug 11, 2015 3:20 am
// GTA V ASI LOADER (build May 2 2015)
// (C) Alexander Blade 2015
LIB: «C:\Windows\system32\dinput8.dll» => 000007FEF5110000
API: «DirectInput8Create» => 000007FEF5114820
API: «DllCanUnloadNow» => 000007FEF51220DC
API: «DllGetClassObject» => 000007FEF5122014
API: «DllRegisterServer» => 000007FEF5131050
API: «DllUnregisterServer» => 000007FEF5131064
LOADER: Loading *.asi plugins
ASI: Loading «F:\Games\GTA5\EnhancedNativeTrainer.asi»
«EnhancedNativeTrainer.asi» failed to load
ASI: Loading «F:\Games\GTA5\OpenIV.asi»
«OpenIV.asi» => 000007FEF5810000
ASI: Loading «F:\Games\GTA5\TrainerV.asi»
«TrainerV.asi» failed to load
LOADER: Finished loading *.asi plugins
where do i get an updated script hook? and will it load with OpenIV, as I see the openiv.asi is the only succeeded to load.
Re: Report Import/Export bugs here
Post by Chasez » Tue Aug 11, 2015 3:51 am
Oleg wrote: my asiloader.log
// GTA V ASI LOADER (build May 2 2015)
// (C) Alexander Blade 2015
LIB: «C:\Windows\system32\dinput8.dll» => 000007FEF5110000
API: «DirectInput8Create» => 000007FEF5114820
API: «DllCanUnloadNow» => 000007FEF51220DC
API: «DllGetClassObject» => 000007FEF5122014
API: «DllRegisterServer» => 000007FEF5131050
API: «DllUnregisterServer» => 000007FEF5131064
LOADER: Loading *.asi plugins
ASI: Loading «F:\Games\GTA5\EnhancedNativeTrainer.asi»
«EnhancedNativeTrainer.asi» failed to load
ASI: Loading «F:\Games\GTA5\OpenIV.asi»
«OpenIV.asi» => 000007FEF5810000
ASI: Loading «F:\Games\GTA5\TrainerV.asi»
«TrainerV.asi» failed to load
LOADER: Finished loading *.asi plugins
where do i get an updated script hook? and will it load with OpenIV, as I see the openiv.asi is the only succeeded to load.
Oleg Site Admin Posts: 13267 Joined: Fri Feb 06, 2004 3:54 am Contact:
Re: Report Import/Export bugs here
Post by Oleg » Tue Aug 11, 2015 5:42 am
police.yft does not spawns for me. It’s the same issue i had with dune and barracks. At least a buffalo-replacement method works in such a case. police2 does spawn good for me.
the image below is a buffalo replacement with a modded police.yft (it has lightbar moved up, but it’s not shown due to a different «misc_*» configuration on buffalo). The model has wheels and lights work fine. The headlights are a not that bright, i’m not quite sure whether this is ok or not, as I haven’t seen the original model in game.
The police2 replacement has a lightbar moved up too. it has wheels and lights work fine too.
The only thing I’ve noticed is glass crash data does not seem to work all the time. sometimes it does not work. Looks like I need to research this issue a bit more.
Edit: evenmore, the game might crash on cwgv data that it does not like. the police being a replacement for buffalo2 crashes the game when equipped with its own original cwgv files and runs fine when equipped with buffalo’s cwgv files. will research the problem.
Re: Report Import/Export bugs here
Post by FPS » Tue Aug 11, 2015 7:50 am
This is the only bug I’ve found so far.
I get this crash error when i replace the L0 of adder with my L0s
however, when I delete the doors completely (delete the main dummy,which removes front windows, doorhandle and doorlight dummies as well) the car spawns
here is the hierarchy. I’ve replaced every L0 with my L0 very carefully, and checked for missing lods or cols but everything is fine in the hierarchy. As soon as I change the ingame L0 to my L0, the game crashes on car spawn. The no _hi model was exported and replaced as well from the beginning.
any ideas why this happens?
I can send you the files if you can figure it out in a file that weighs 2.3mb
Oleg Site Admin Posts: 13267 Joined: Fri Feb 06, 2004 3:54 am Contact:
Re: Report Import/Export bugs here
Post by Oleg » Tue Aug 11, 2015 8:51 am
at the time I had «ERR_SYS_INVALIDRESOURCE_5» on my exports, the exporting code was wrong and the file produced was actually incorrect. Since then I’ve fixed most of potential problems I could find and haven’t seen «ERR_SYS_INVALIDRESOURCE_5» so far: only «crash to desktop» occur to me.
Try a «just one material» test as specified above: assign «paint1» material onto just every object in scene. Check in export log: only one material should be exported. If your car spawns properly in such a configuration (with doors of cause), one of material is the cause.
Re: Report Import/Export bugs here
Post by Kamel » Tue Aug 11, 2015 9:13 am
Re: Report Import/Export bugs here
Post by FPS » Tue Aug 11, 2015 9:20 am
Oleg wrote: at the time I had «ERR_SYS_INVALIDRESOURCE_5» on my exports, the exporting code was wrong and the file produced was actually incorrect. Since then I’ve fixed most of potential problems I could find and haven’t seen «ERR_SYS_INVALIDRESOURCE_5» so far: only «crash to desktop» occur to me.
Try a «just one material» test as specified above: assign «paint1» material onto just every object in scene. Check in export log: only one material should be exported. If your car spawns properly in such a configuration (with doors of cause), one of material is the cause.
tried it ,the car spawns.
is there any easy way to figure out the defective material?
maybe there is a polygon limit on materials?
Edit:
it turned out to be a defective mesh material, is there any way this can be connected to the filter?
Zmodeler error line 107 problem when exporting my work
I made a convertation from the burgershot interior into gta v but i can’t make collision it says: «Can not locate scene node named «ab_burger_lod» line 107″ when I wanted to export my collision work I’m va beginner so I watched it from a youtube video I tried tried and tried but nothing happened so please help I really want a real burgershot interior and I want to make it! Thank you for the support
@Flashduke02 if you figure this out you should definitely try to do the casino interior from GTA SA:D
@Flashduke02 ab_burger_lod refers to the texture file located inside the lod.ytd. I have no idea which rpf file the burgershot texture files are in.
Asus Strix 980TI OC to 1494 has Accelero Xtreme III cooler on it(best air cooler for any GPU)
Intel i7 4790k OC to 4.6 with Noctua NH15 cooler
Asus Sabertooth Z77 motherboard
Corsair K70 Mechanical KB Cherry Red MX
Corsair 16GB Ram 1866mhz
2 Intel SSDs
@eshenk i was just going off his error. Havent really noticed if there was or wasnt any files for burgershot.
Asus Strix 980TI OC to 1494 has Accelero Xtreme III cooler on it(best air cooler for any GPU)
Intel i7 4790k OC to 4.6 with Noctua NH15 cooler
Asus Sabertooth Z77 motherboard
Corsair K70 Mechanical KB Cherry Red MX
Corsair 16GB Ram 1866mhz
2 Intel SSDs
@eshenk I would get into a modder team and we will make the entry working. Then I figured out how to export now its a prop ingame working with collision.
Gtarageexport cpp line 107
Post by Oleg » Tue Oct 25, 2022 12:11 pm
They are locked solely to prevent anyone from accessing the model in ZModeler. That’s what model author intended to get when he/she locked the model.
Re: I can’t Import into zmodeler
Post by newyckkrocky » Tue Oct 25, 2022 12:22 pm
Why does this not work?? I have license.
Oleg Site Admin Posts: 13267 Joined: Fri Feb 06, 2004 3:54 am Contact:
Re: I can’t Import into zmodeler
Post by Oleg » Tue Oct 25, 2022 12:28 pm
Why does this not work?? I have license.
Your license key is not installed in ZModeler.
Open License Information window in ZModeler and ensure you have license key shown there.
Another possible issue — you have two instances of «zmodeler3.exe» running.
Re: I can’t Import into zmodeler
Post by newyckkrocky » Tue Oct 25, 2022 12:29 pm
Oleg Site Admin Posts: 13267 Joined: Fri Feb 06, 2004 3:54 am Contact:
Re: I can’t Import into zmodeler
Post by Oleg » Tue Oct 25, 2022 12:36 pm
ok.. you have already made everything the wrong way.
Open «About» window (a question mark icon on top), switch to «License Information» page there. You will see your platform ID.
This is the ID you should add in web account on «My computers» page. Any other ID being added (or any misspell) will make it impossible to install license key in ZModeler.
Once you add your platform ID, you should probably get a trial license too (IDs are not absolutely unique, so trial license for your ID might have been used already). Then assign password like 123456 onto your platform ID on «My computers» page. Then run ZModeler as Administrator, open «About» window and switch to «Account Setup» page. Specify there your account name and platform password 123456. Press OK and restart ZModeler. In web account on «My computers» page pick your platform ID. You should see «Last activity: October 26th 2022». It should not be «Last activity: Never».
Now (and only now) you can activate your license in web account on «My computers» page.
Then restart ZModeler as Administrator once again. This time you will see License Information window opened automatically and your license key downloaded and installed in 3-5 seconds. Press OK and restart ZModeler.