How to create your own header file in C++
Hello, Coders! In this C++ tutorial, we will discuss and learn about the header files in C++ and how to create our own header files easily.
Header Files in C++
- C++ language has a large collection of libraries of predefined functions. The header files contain various types of predefined standard library functions. It contains the function definition, data type definition, and macros.
- The predefined functions can be used by simply including the header files with the preprocessing directive #include. By using the preprocessing directive, we can import the functions and use them anywhere in the program.
We can divide the header files into two types:
1. Predefine/System header files: The header files are already predefined or available in the C++ compiler, to use the functions we just need to import them in our program.
2. User-defined header file: These files are defined/designed by the user themself and can be used or imported by using the preprocessor directive #include.
#include //or #include "header_filename.h"
How to Create a Header file in C++
- Instead of using the predefined functions, we can create our own header files and import them to any program. It increases the code readability and functionality.
- Let’s consider a problem where we want to calculate the sum of digits. Since there is no predefined function for the operations in the standard C++ library, we will create it by ourselves.
Open any text editor or IDE and write your C++ code. Then save it with a “.h” extension.
Example: sumdigit.h
int digitSum(int number) < int sum = 0; while (number != 0) < sum = sum + number % 10; number = number / 10; >return sum; >
Locate the saved file in your disk and move it to the include directory inside the bin folder of your C++ compiler. In the case of the Linux system, move the header file to /usr/lib/gcc/include directory.
Write a C++ program in your preferred IDE. Before defining the main method, we will import the functions by mentioning the header files to the program. Include our newly created header file as #include or #include”sumdigit.h” along with other header files.
#include #include using namespace std; int main() < int digit; cout>digit; int sumofdigit = digitSum(digit); cout
Save the file with the “.cpp” extension, compile and run the program to get the sum of the given digit.
Enter a Digit to get the Sum: 867 The Sum of digit 867 is: 21
Hope this C++ tutorial has helped you to understand the concept of header files and create user-defined header files in C++.
Happy Coding!!
Header files (C++)
The names of program elements such as variables, functions, classes, and so on must be declared before they can be used. For example, you can’t just write x = 42 without first declaring ‘x’.
int x; // declaration x = 42; // use x
The declaration tells the compiler whether the element is an int , a double , a function, a class or some other thing. Furthermore, each name must be declared (directly or indirectly) in every .cpp file in which it is used. When you compile a program, each .cpp file is compiled independently into a compilation unit. The compiler has no knowledge of what names are declared in other compilation units. That means that if you define a class or function or global variable, you must provide a declaration of that thing in each additional .cpp file that uses it. Each declaration of that thing must be exactly identical in all files. A slight inconsistency will cause errors, or unintended behavior, when the linker attempts to merge all the compilation units into a single program.
To minimize the potential for errors, C++ has adopted the convention of using header files to contain declarations. You make the declarations in a header file, then use the #include directive in every .cpp file or other header file that requires that declaration. The #include directive inserts a copy of the header file directly into the .cpp file prior to compilation.
In Visual Studio 2019, the C++20 modules feature is introduced as an improvement and eventual replacement for header files. For more information, see Overview of modules in C++.
Example
The following example shows a common way to declare a class and then use it in a different source file. We’ll start with the header file, my_class.h . It contains a class definition, but note that the definition is incomplete; the member function do_something is not defined:
Next, create an implementation file (typically with a .cpp or similar extension). We’ll call the file my_class.cpp and provide a definition for the member declaration. We add an #include directive for «my_class.h» file in order to have the my_class declaration inserted at this point in the .cpp file, and we include to pull in the declaration for std::cout . Note that quotes are used for header files in the same directory as the source file, and angle brackets are used for standard library headers. Also, many standard library headers do not have .h or any other file extension.
In the implementation file, we can optionally use a using statement to avoid having to qualify every mention of «my_class» or «cout» with «N::» or «std::». Don’t put using statements in your header files!
// my_class.cpp #include "my_class.h" // header in local directory #include // header in standard library using namespace N; using namespace std; void my_class::do_something()
Now we can use my_class in another .cpp file. We #include the header file so that the compiler pulls in the declaration. All the compiler needs to know is that my_class is a class that has a public member function called do_something() .
// my_program.cpp #include "my_class.h" using namespace N; int main()
After the compiler finishes compiling each .cpp file into .obj files, it passes the .obj files to the linker. When the linker merges the object files it finds exactly one definition for my_class; it is in the .obj file produced for my_class.cpp, and the build succeeds.
Include guards
Typically, header files have an include guard or a #pragma once directive to ensure that they are not inserted multiple times into a single .cpp file.
// my_class.h #ifndef MY_CLASS_H // include guard #define MY_CLASS_H namespace N < class my_class < public: void do_something(); >; > #endif /* MY_CLASS_H */
What to put in a header file
Because a header file might potentially be included by multiple files, it cannot contain definitions that might produce multiple definitions of the same name. The following are not allowed, or are considered very bad practice:
- built-in type definitions at namespace or global scope
- non-inline function definitions
- non-const variable definitions
- aggregate definitions
- unnamed namespaces
- using directives
Use of the using directive will not necessarily cause an error, but can potentially cause a problem because it brings the namespace into scope in every .cpp file that directly or indirectly includes that header.
Sample header file
The following example shows the various kinds of declarations and definitions that are allowed in a header file:
// sample.h #pragma once #include // #include directive #include namespace N // namespace declaration < inline namespace P < //. >enum class colors : short < red, blue, purple, azure >; const double PI = 3.14; // const and constexpr definitions constexpr int MeaningOfLife< 42 >; constexpr int get_meaning() < static_assert(MeaningOfLife == 42, "unexpected!"); // static_assert return MeaningOfLife; >using vstr = std::vector; // type alias extern double d; // extern variable #define LOG // macro definition #ifdef LOG // conditional compilation directive void print_to_log(); #endif class my_class // regular class definition, < // but no non-inline function definitions friend class other_class; public: void do_something(); // definition in my_class.cpp inline void put_value(int i) < vals.push_back(i); >// inline OK private: vstr vals; int i; >; struct RGB < short r< 0 >; // member initialization short g< 0 >; short b< 0 >; >; template // template definition class value_store < public: value_store() = default; void write_value(T val) < //. function definition OK in template >private: std::vector vals; >; template // template declaration class value_widget; >
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Header files (C++)
The names of program elements such as variables, functions, classes, and so on must be declared before they can be used. For example, you can’t just write x = 42 without first declaring ‘x’.
int x; // declaration x = 42; // use x
The declaration tells the compiler whether the element is an int , a double , a function, a class or some other thing. Furthermore, each name must be declared (directly or indirectly) in every .cpp file in which it is used. When you compile a program, each .cpp file is compiled independently into a compilation unit. The compiler has no knowledge of what names are declared in other compilation units. That means that if you define a class or function or global variable, you must provide a declaration of that thing in each additional .cpp file that uses it. Each declaration of that thing must be exactly identical in all files. A slight inconsistency will cause errors, or unintended behavior, when the linker attempts to merge all the compilation units into a single program.
To minimize the potential for errors, C++ has adopted the convention of using header files to contain declarations. You make the declarations in a header file, then use the #include directive in every .cpp file or other header file that requires that declaration. The #include directive inserts a copy of the header file directly into the .cpp file prior to compilation.
In Visual Studio 2019, the C++20 modules feature is introduced as an improvement and eventual replacement for header files. For more information, see Overview of modules in C++.
Example
The following example shows a common way to declare a class and then use it in a different source file. We’ll start with the header file, my_class.h . It contains a class definition, but note that the definition is incomplete; the member function do_something is not defined:
Next, create an implementation file (typically with a .cpp or similar extension). We’ll call the file my_class.cpp and provide a definition for the member declaration. We add an #include directive for «my_class.h» file in order to have the my_class declaration inserted at this point in the .cpp file, and we include to pull in the declaration for std::cout . Note that quotes are used for header files in the same directory as the source file, and angle brackets are used for standard library headers. Also, many standard library headers do not have .h or any other file extension.
In the implementation file, we can optionally use a using statement to avoid having to qualify every mention of «my_class» or «cout» with «N::» or «std::». Don’t put using statements in your header files!
// my_class.cpp #include "my_class.h" // header in local directory #include // header in standard library using namespace N; using namespace std; void my_class::do_something()
Now we can use my_class in another .cpp file. We #include the header file so that the compiler pulls in the declaration. All the compiler needs to know is that my_class is a class that has a public member function called do_something() .
// my_program.cpp #include "my_class.h" using namespace N; int main()
After the compiler finishes compiling each .cpp file into .obj files, it passes the .obj files to the linker. When the linker merges the object files it finds exactly one definition for my_class; it is in the .obj file produced for my_class.cpp, and the build succeeds.
Include guards
Typically, header files have an include guard or a #pragma once directive to ensure that they are not inserted multiple times into a single .cpp file.
// my_class.h #ifndef MY_CLASS_H // include guard #define MY_CLASS_H namespace N < class my_class < public: void do_something(); >; > #endif /* MY_CLASS_H */
What to put in a header file
Because a header file might potentially be included by multiple files, it cannot contain definitions that might produce multiple definitions of the same name. The following are not allowed, or are considered very bad practice:
- built-in type definitions at namespace or global scope
- non-inline function definitions
- non-const variable definitions
- aggregate definitions
- unnamed namespaces
- using directives
Use of the using directive will not necessarily cause an error, but can potentially cause a problem because it brings the namespace into scope in every .cpp file that directly or indirectly includes that header.
Sample header file
The following example shows the various kinds of declarations and definitions that are allowed in a header file:
// sample.h #pragma once #include // #include directive #include namespace N // namespace declaration < inline namespace P < //. >enum class colors : short < red, blue, purple, azure >; const double PI = 3.14; // const and constexpr definitions constexpr int MeaningOfLife< 42 >; constexpr int get_meaning() < static_assert(MeaningOfLife == 42, "unexpected!"); // static_assert return MeaningOfLife; >using vstr = std::vector; // type alias extern double d; // extern variable #define LOG // macro definition #ifdef LOG // conditional compilation directive void print_to_log(); #endif class my_class // regular class definition, < // but no non-inline function definitions friend class other_class; public: void do_something(); // definition in my_class.cpp inline void put_value(int i) < vals.push_back(i); >// inline OK private: vstr vals; int i; >; struct RGB < short r< 0 >; // member initialization short g< 0 >; short b< 0 >; >; template // template definition class value_store < public: value_store() = default; void write_value(T val) < //. function definition OK in template >private: std::vector vals; >; template // template declaration class value_widget; >
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