Cello язык программирования обучение

Saved searches

Use saved searches to filter your results more quickly

You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Reload to refresh your session. You switched accounts on another tab or window. Reload to refresh your session.

Genetic circuit design automation

License

CIDARLAB/cello

This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?

Sign In Required

Please sign in to use Codespaces.

Launching GitHub Desktop

If nothing happens, download GitHub Desktop and try again.

Launching GitHub Desktop

If nothing happens, download GitHub Desktop and try again.

Launching Xcode

If nothing happens, download Xcode and try again.

Launching Visual Studio Code

Your codespace will open once ready.

There was a problem preparing your codespace, please try again.

Latest commit

Updates to Makefile to fix matplotlib failure and non-interactive installation

Git stats

Files

Failed to load latest commit information.

README.md

The Cello input is a high-level logic specification written in Verilog, a hardware description language. The code is parsed to generate a truth table, and logic synthesis produces a circuit diagram with the genetically available gate types to implement the truth table. The gates in the circuit are assigned using experimentally characterized genetic gates. In assignment, a predicted circuit score guides a breadth-first search, or a Monte Carlo simulated annealing search. The assignment with the highest score is chosen, and this assignment can be physically implemented in a combinatorial number of different genetic layouts. The Eugene language is used for rule-based constrained combinatorial design of one or more final DNA sequence(s) for the designed circuit.

Verilog programs start with a module keyword, followed by the module name, followed by the list of output and input wire names. Within a module definition, Cello currently parses three forms of Verilog: case statements, assign statements, and structural elements (examples below). Verilog code can be entered using a text editor and saved with a .v extension.

Recommended for specifying a truth table. The case statement below specifies the following truth table:

in1 in2 out1
0 0 0
0 1 1
1 0 1
1 1 0
module XOR(output out1, input in1, in2); always@(in1,in2) begin case() 2'b00: = 1'b0; 2'b01: = 1'b1; 2'b10: = 1'b1; 2'b11: = 1'b0; endcase end endmodule 

Allowed operators: ~ (NOT), | (OR), & (AND), and parentheses can be used for order of operations. These operators can be used to build any combinational logic function. Internal wires must be defined before use, and wires must be assigned on the left-hand side before being used on the right-hand side.

module XOR(output out1, input in1, in2); wire w1, w2; assign w1 = ~in1 & in2; assign w2 = in1 & ~in2; assign out1 = w1 | w2; endmodule 

Allows a gate-level wiring diagram to be specified. Internal wires must be defined before use. Each row must start with the all-lowercase name of a logic gate (not, nor, or, and, nand, xor, xnor, buff). Within the parenthesis, the first wire name is the output wire, all subsequent wire names are the input wires for that gate. Wire names must appear as an output wire before being used as an input wire.

module XOR(output out1, input in1, in2); wire w1, w2, w3, w4; not (w1, in1); not (w2, in2); not (w3, in1, w2); not (w4, in2, w1); or (out1, w3, w4); endmodule 

Verilog is parsed and converted to a truth table, which is the starting point of logic synthesis. Our logic synthesis workflow is described below.

The first step uses ABC (Mischenko and Brayton, Berkeley) to convert a truth table to an AND-Inverter Graph, which consists of 2-input AND gates and NOT gates.

The AND-Inverter Graph is converted to a NOR-Inverter Graph using DeMorgan’s rule: A and B equals (not A) (nor) (not B).

By specifying a library of subcircuit motifs, subcircuits from the NOR-Inverter Graph can be substituted for smaller but functionally equivalent logic motifs to reduce the number of gates in the circuit. This step can also allow other gate types to be incorporated, such as AND, NAND, OR. An gate type called OUTPUT_OR can also be specified: this motif typically represents tandem promoters driving expression of the output gene, such as a fluorescence reporter or other actuator.

While Cello can accommodate custom gates libraries through the UCF, the original work was based on TetR homologs acting as NOR/NOT gates. The genetic parts for each gate are shown.

For the genetic gates shown above, each has an experimentally determined response function that relates one or more input values to an output value in standardized units (RPU = relative promoter units). These response functions are fitted to a Hill equation with 4 parameters: ymax, ymin, K, n.

Response function matching

Assigning genetic gates to Boolean gates requires the output levels of each gate to map to valid input levels for the next gate in the circuit. Some gate connections result in signal mismatches and poor predicted circuit performance. The assignment step identifies the optimal way to select and connect genetic gates to generate the maximum overall dynamic range for the circuit.

The breadth-first search guarantees the assignment with the global maximum score (tractable for circuits of ~10 or fewer gates and library sizes of ~20 or fewer gates). Starting from the gates closest to the inputs, this algorithm exhaustively assigns one gate at a time, where signal mismatches are rejected. For each accepted assignment, the next gate is assigned exhaustively, where signal mismatches are rejected. Once all gates have been visited, the assignment with the highest circuit score is chosen.

Hill climbing starts with a random assignment, then swaps the assignment of two gates. Gate 1 is randomly selected from the circuit, and Gate 2 is randomly selected from the circuit or the unused gates in the library. The swap is accepted if the circuit score increased. Thousands of swaps are performed in a single trajectory, and hundreds of independent trajectories are run. The assignment with the highest circuit score is chosen as the final assignment.

Simulated annealing is the same as hill climbing, but swaps that decrease circuit score are accepted with a probability that cools/anneals over time. While each trajectory requires more time than a hill climbing trajectory, local minima can be escaped.

For a given assignment, there are a combinatorial number of ways in which the genetic parts can be assembled into a physical layout. The degrees of freedom include: the order of tandem promoters, and the order/orientation of transcriptional units. The Eugene language is used for constrained enumeration of this design space. An example of a Eugene specification is given below.

The example Eugene code (link below) can be copied/pasted and modified at Eugene Lab (link above). Cello generates the Eugene files automatically and is integrated with the Eugene java library.

The final DNA sequences that result from Eugene variants are then inserted into the plasmid or genomic locations specified in the UCF. This specification is a Genbank file and start/end insertion base-pair indexes where the sensor module (e.g. expression of LacI, AraC), circuit module (e.g. TetR homolog logic gates), and output module (e.g. fluorescence reporter driven by a regulable promoter). As a result, the complete DNA sequence required to implement the logic circuit in cells is generated.

Instructions to install Cello can be found in INSTALL.md. Instructions to run a local instance of Cello can be found in RUN.md.

Contributing to this project

Anyone and everyone is welcome to contribute. Please take a moment to review the guidelines for contributing.

If you would like to receive updates from the Cello team regarding bug fixes, patches, feature updates or if you would like to contact the Cello team, please check the links in CONTACT.md

About

Genetic circuit design automation

Источник

Cello язык программирования обучение

Articles about its creation and internal workings.

#include "Cello.h" int main(int argc, char** argv) < var items = new(Array, Int, $I( 8), $I( 5), $I(20), $I(15), $I(16), $I(98)); /* Iterate over indices using "range" */ foreach (i in range($I(len(items)))) < print("Item Range %i is %i\n", i, get(items, i)); >/* Iterate over every other item with "slice" */ foreach (item in slice(items, _, _, $I(2))) < print("Item Slice %i\n", item); >return 0; > 
#include "Cello.h" /* Define a normal C structure */ struct Point < float x, y; >; /* Make it compatible with Cello */ var Point = Cello(Point); int main(int argc, char** argv) < /* Create on Stack or Heap */ var p0 = $(Point, 0.0, 1.0); var p1 = new(Point, $(Point, 0.0, 2.0)); /* It can be shown, compared, hashed, etc. ** ** p0: ** p1: ** cmp: 1 ** hash: 2849275892l */ print("p0: %$\np1: %$\ncmp: %i\nhash: %ul\n", p0, p1, $I(cmp(p0, p1)), $I(hash(p0))); /* And collected by the GC when out of scope */ return 0; > 

F.A.Q

I made Cello as a fun experiment to see what C looks like hacked to its limits. As well as being a powerful library and toolkit, it should be interesting to those who want to explore what is possible in C.

I recommend reading A Fat Pointer Library to get an overview of how Cello works.You can also peek at the source code, which I’m told is fairly readable, or ask me any questions you like via e-mail.

It might be better to try Cello out on a hobby project first. Cello does aim to be production ready, but because it is a hack it has its fair share of oddities and pitfalls, and if you are working in a team, or to a deadline, there is much better tooling, support and community for languages such as C++.

People have experimented with it, but there is no high profile project I know of that uses it. Cello is too big and scary a dependency for new C projects if they want to be portable and easy to maintain.

Yes! That would be great. If you do anything with Cello I’d love to know, you can e-mail me at contact@theorangeduck.com , or help with the development at the Cello github repo. Contributions are very welcome.

Hello! I’m Daniel Holden. You many know me from a book I wrote or my personal website. I also have a rarely updated twitter account.

Источник

Cello язык программирования обучение

Here are several resources for getting started with Cello.

Articles

Here are several articles related to the creation and inner workings of Cello.

Reference

Here is the full reference documentation for all the Types and Classes defined by Cello. All of this information is also avaliable via the Cello help function which can be called with any Type object.

  • Array | Sequential Container
  • Box | Unique Pointer
  • Exception | Exception Object
  • File | Operating System File
  • Filter | Filtered Iterable
  • Float | Floating Point Object
  • Function | Function Object
  • GC | Garbage Collector
  • Int | Integer Object
  • List | Linked List
  • Map | Apply Function to Iterable
  • Mutex | Mutual Exclusion Lock
  • Process | Operating System Process
  • Range | Integer Sequence
  • Ref | Shared Pointer
  • Slice | Partial Iterable
  • String | String Object
  • Table | Hash table
  • Thread | Concurrent Execution
  • Tree | Balanced Binary Tree
  • Tuple | Basic Collection
  • Type | Metadata Object
  • Zip | Multiple Iterator
  • Alloc | Memory Allocation
  • Assign | Assignment
  • C_Float | Interpret as C Float
  • C_Int | Interpret as C Integer
  • C_Str | Interpret as C String
  • Call | Callable
  • Cast | Runtime Type Checking
  • Cmp | Comparison
  • Concat | Concatenate Objects
  • Copy | Copyable
  • Current | Implicit Object
  • Doc | Provides Documentation
  • Format | Read or Write with Format String
  • Get | Gettable or Settable
  • Hash | Hashable
  • Help | Usage information
  • Iter | Iterable
  • Len | Has a length
  • Lock | Exclusive Resource
  • Mark | Markable by GC
  • New | Construction and Destruction
  • Pointer | Reference to other object
  • Push | Pushable and Popable object
  • Resize | Object can be resized
  • Show | Convert To or From String
  • Size | Type Size
  • Sort | Sortable
  • Start | Can be started or stopped
  • Stream | File-like
  • Swap | Swapable

Источник

Читайте также:  Принцип объектно ориентированного программирования согласно которого абстрактный тип данных может
Оцените статью